Thursday, April 22, 2010
Found a nice little method for doing explosions in 3DS Max. No particles, volumetric lights or expensive plug-ins required, plus it renders pretty damn fast too. Here is the tutorial from youtube of how it can be used, although, personally I find tht it doesn't really work that well if you're going for the realistic look. Since, with Spark, I'm going really cartoony, I think this method will work nicely.